Mitsuda was tasked with creating the music for the game's reveal trailer, which he knew was an important task as it would have an international audience. He estimated that around people in total worked on the score throughout its creation. In separate commentary on selected tunes, Sakurai drew to particular tracks. Sakuraba's main theme was made notably different from earlier themes incorporated into the soundtrack, because he wanted Uprising to have an original theme to distinguish it from its predecessors: as it played in the main menu between missions, the team treated it as Palutena's theme tune.
Koshiro composed "Magnus' Theme": the theme had two distinct versions based around the same motif, alongside incorporating one of Hirokazu Tanaka 's original tracks for Kid Icarus. The theme for Dark Pit was composed by Western gun duels in mind, making heavy use of the acoustic guitar to give it a " Spanish flavor ": multiple arrangements were created, including a version for use in multiplayer. Mitsuda was responsible for the "Boss Theme", and worked to make the music positive and encouraging as opposed to the more common "oppressive" boss tunes heard in games.
Iwadare's "Space Pirate Theme", written for a faction of the Underworld Army, combined musical elements associated with both seafaring pirates and outer space. Iwadare also composed "Hades' Infernal Theme", which mixed choral, circus and "violent" elements to both symbolize Hades' contrasting attributes and distinguish him from Medusa.
Koshiro's track, "Wrath of the Reset Bomb", used the motif associated with Viridi, which would be reused in multiple tracks. According to Sakurai, it was only intended to be used in one level, but he liked it so much that he made it the theme for Viridi's Forces of Nature. A track that went through multiple redrafts was "Aurum Island", the theme associated with the titular alien invaders: while every attempt made to create a theme ended up as a "techno-pop song", the tune underwent multiple adjustments so it would not clash with the rest of the soundtrack while retaining its form.
Selected music from the game was originally released in a promotional single CD by Club Nintendo. In , Sakurai confirmed that he was working on a new game through Project Sora. The English localization of Uprising was handled by Nintendo of America 's Nintendo Treehouse localization department.
Much of the original script's humor stemmed from the usage of Japanese conversational nuances, which would not have translated properly into English. Because of this, adjustments needed to be made so that it was enjoyable for English speakers. As with other localizations, the team avoided topical references so the scripts would take on a timeless feel.
The majority of the voice recording was done separately, but half the dialogue between Pit and Palutena was recorded by the two actors together before scheduling conflicts forced them to record their lines separately, responding to either voice clips of the other actors or the director reading lines.
To promote the game, Nintendo collaborated with multiple Japanese animation studios to create animated shorts based on the world and characters of Uprising. Six random cards also came packaged with the game itself.
Kid Icarus: Uprising received largely positive reviews from critics. In its review, the magazine praised the attention to detail, flexibility, and general gameplay balance. It also positively noted the game's dialogue. Nintendo Power was positive overall, saying that it "was well worth the wait. However, a unanimous criticism was the control scheme, which was variously described as difficult or potentially damaging to players' hands, while also creating issues with moving Pit.
There were also negative comments about the game's linear structure. During its first week on sale in Japan, Uprising reached the top of gaming charts with sales of , units. It also boosted sales of the 3DS to just over 67, from just under 26, the previous week. Despite speculation about a sequel being developed to Uprising , Sakurai confirmed that there was no sequel planned for the game.
Pit returned from Super Smash Bros. Brawl as a playable character in Super Smash Bros. From Wikipedia, the free encyclopedia. Redirected from Icarus Uprising. Project Sora Sora Ltd. The aerial top and ground-based bottom gameplay of Kid Icarus: Uprising , featuring the protagonist Pit battling with enemies. See also: List of Kid Icarus characters.
Archived PDF from the original on 11 March Retrieved 20 March Archived from the original on 20 March Retrieved 12 March Archived from the original on 2 May Nintendo UK. Archived from the original on 21 March Retrieved 21 March Archived from the original on 18 March Archived from the original on 3 March Archived from the original on 30 January Retrieved 5 July Archived from the original on 17 February Nintendo Power. Future US : 34— Archived from the original on 25 October Archived from the original on 13 July Future US : 20— Scene: Credits.
Archived from the original on 17 October Archived from the original on 4 November Archived from the original on 3 August Video Game Music Online. The player unlocks several bonuses for completing the game. Shortly after this occurs, Sebastian is separated from his partners and is forced to flee from a monstrous man wielding a chainsaw.
Upon reuniting with his colleagues, they attempt to escape via ambulance while Krimson City is destroyed by a massive earthquake, eventually causing them to crash. Freeing himself from the wreckage, Sebastian wanders through dark forests and abandoned buildings full of monstrous creatures, and witnesses the apparition of a disfigured man in a white hood.
Sebastian soon encounters one of Beacon's doctors, Marcelo Jimenez, who is searching for his patient, Leslie Withers. Jimenez identifies the hooded stranger stalking them as Ruvik.
Sebastian eventually reunites with Joseph, though it is shortly revealed that Joseph is suffering from a strange form of transformation which compels him into a murderous rage. While he is able to control it for the most part, Joseph warns Sebastian to be wary of him if he turns. The two eventually find and rescue Kidman from drowning in a crude contraption, though they are soon separated again after hearing the high pitched noise.
Sebastian learns of the story of Ruvik, born Ruben Victoriano, through various memories that Ruvik places him in. Ruben was an intellectually gifted but mentally unstable child, and was close to his sister, Laura. While playing in a barn on their family's estate, Laura was killed and Ruben was severely burned after the barn was set on fire as an act of revenge against their parents. Due to his disfigurement from the fire, Ruben's father hid him in the basement of the family manor.
Deeply traumatized over Laura's death, Ruben eventually killed both of his parents, took control of their fortune, and continued to "donate" money to Beacon Mental Hospital in exchange for test subjects for his experiments into the human psyche.
Ruvik began designing STEM as a means for him to reshape reality, so that he could physically travel back into his memories and live his life again with Laura. Jimenez then took notice of Ruvik's work, and revealed it to Mobius, who wished to use it for their own purposes. In retaliation, Mobius simply killed him and extracted his brain for installation in order to use the machine, thus allowing Ruvik to maintain control of the STEM world.
Kidman realizes that Mobius in fact wants the meek Leslie as a replacement for Ruvik's brain - an easily manipulated 'blank slate' mind, which they can use to power STEM and create a world of their own design. When Jimenez, aided by Sebastian, tries to use Leslie to return to reality, he realizes that Ruvik wants to transfer his mind to a compatible host, and escape into the real world.
A beast created from Ruvik's subconscious kills Jimenez, and Ruvik scatters the group across his mind. Kidman finds Leslie first, and is about to shoot him to prevent Ruvik from using him as a host, when Sebastian and Joseph intervene, prompting her to shoot Joseph, before Ruvik separates them again. Sebastian finds Leslie, and guides him back to the hospital. At the top of the lighthouse, he sees his own body in a bathtub hooked to the STEM machine. Kidman arrives and attempts to convince Sebastian that Leslie has to die.
Ruvik interrupts them, gets hold of Leslie, and absorbs him. Sebastian battles a gigantic creature created from Ruvik's subconscious and defeats it, waking up in the bathtub. He wakes up in the tub again with Kidman by his side, monitoring him. Kidman motions for Sebastian to stay quiet. Sebastian falls unconscious, and later wakes up in the same tub, with no one around except for the bodies of Jimenez and Connelly. As police and S. Entering the machine, Kidman is attacked by Oscar Connelly Kiff VandenHeuvel while in the forest and falls off a cliff.
She then hears Mobius talking to her, and attempts to use a keypad. Blocked out by the keypad, she is forced to find a way to get access, avoiding several creatures along the way. After being trapped by Ruvik and subsequently rescued by Sebastian and Joseph, she is separated from the former, while the latter turns into a Haunted and attacks Kidman.
After she defeats him, the world changes and after getting past several obstacles, she finds Leslie and takes him to the church, only to be confronted by Ruvik who attacks Kidman through Leslie. She then learns that Ruvik can leave STEM through Leslie by overriding himself into Leslie's body, and he informs Kidman that Mobius has been keeping tabs on her as much as he once was. Kidman then tries to shoot Leslie, only for both to disappear, and a figure known as the Administrator Rob Brownstein begins talking to Kidman, demanding her to extract Leslie instead of killing him regardless, but Kidman refuses to complete the mission, warning him that they don't know what Ruvik is capable of.
He then appears in front of her as a dark misty figure and pursues her until Kidman finally manages to escape him. Outside the church, she sees Beacon Mental Hospital in the distance, before its lighthouse blinds her. Ending up back at the Mobius headquarters, she decides to go the bottom floor to the STEM terminal because she thinks Leslie is heading there.
Along the way she learns more about Ruvik's relationship with Mobius and the way they treated him. Reaching at the terminal, she's led back to Krimson City and goes through the police department, where she sees memories of Sebastian and Joseph and begins feeling sympathy for the former. Heading back towards Beacon Mental Hospital, she meets up with Sebastian who gets turned into a Haunted by Ruvik, but manages to save him and find Leslie.
However, The Administrator chases her until she gets to a school bus and drives away, but Ruvik then telepathically launches the bus into the hotel. Kidman recovers and is separated from Sebastian and Joseph, losing her handgun in the process. From behind the wall next to the vent, Shade can still be heard calling Leslie's name.
Almost immediately after Juli exits the vent, Shade returns, pursuing her through one last room before being left behind by the elevator. As Juli escapes, Shade punches through the elevator's roof with a high-heeled shoe. At the end of the chapter, Juli is transported to a dark hall after making her way through the rubble of the city.
At the end of the hall, Shade appears, swinging her light around wildly and screaming. With her handgun, Juli shoots Shade's light, shattering it and rendering the creature temporarily blind.
After a while, the light turns back on, and Juli must shoot the light one more time, which kills Shade and sends her light rolling away. Juli approaches the now defeated Shade and says "Did Ruvik send you? Well I hope he gets the message. Ruben Victoriano? Arnold Brown? The Keeper? This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki.
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